

Some may find the information in this section subjective or irrelevant. Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss. Heroes with basic Water Magic as a starting skill: At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.

The hero will then be guaranteed to be offered a magic school at level 4. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. Water Magic is a school of magic, along with Earth, Fire and Air Magic. Barbarians and Overlords cannot learn Water Magic. Water Magic is a secondary skill that increases the effectiveness and reduces costs of the spells from School of Water Magic. Secondary skillsīasic Water Magic: allows your hero to cast water spells at reduced cost.Īdvanced Water Magic: allows your hero to cast water spells at reduced cost and increased effectiveness.Įxpert Water Magic: allows your hero to cast water spells at reduced cost and maximum effectiveness. For the school of magic, see School of Water Magic. This article refers to the secondary skill.
